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Final Doom: TNT Evilution - Ultra-Violence Speedrun in

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Zero Master

Runner: ZeroMaster
Date: 20230512
IWAD: TNT.wad
Category: UVSpeed
Map: 130
Source Port: DSDADoom v0.25.6
Time: 34:36

Level Level Name | Time | Dif |
Map 01 System Control | 0:33.23 | 00m00s | :)
Map 02 Human BBQ | 0:46.86 | 00m05s | :(
Map 03 Power Control | 1:19.66 | 00m08s | :(
Map 04 Wormhole | 0:15.69 | 00m01s | :(
Map 05 Hanger | 0:43.63 | 00m07s | :((
Map 06 Open Season | 2:10.77 | 00m07s | :)
Map 07 Prison | 0:57.31 | 00m04s | :|
Map 08 Metal | 1:57.40 | 00m03s | :|
Map 09 Stronghold | 2:06.51 | 00m10s | :)
Map 10 Redemption | 0:22.91 | 00m00s | :)
Map 11 Storage Facility | 0:24.06 | 00m00s | :)
Map 12 Crater | 0:45.26 | 00m04s | :((
Map 13 Nukage Processing | 1:09.31 | 00m07s | :)
Map 14 Steel Works | 1:33.54 | 00m01s | :)
Map 15 Dead Zone | 0:19.37 | 00m00s | :)
Map 16 Deepest Reaches | 1:29.03 | 00m04s | :|
Map 17 Processing Area | 0:24.46 | 00m25s | :)
Map 18 Mill | 1:22.51 | 00m00s | :)
Map 19 Shipping/Respawning | 1:00.69 | 00m02s | :)
Map 20 Central Processing | 3:10.97 | 00m14s | :)
Map 21 Administration Center | 2:26.63 | 00m03s | :)
Map 22 Habitat | 0:29.20 | 00m02s | :(
Map 23 Lunar Mining Project | 0:40.51 | 00m09s | :|
Map 24 Quarry | 0:29.17 | 00m10s | :)
Map 25 Baron's Den | 0:16.49 | 00m13s | :))
Map 26 Ballistyx | 0:27.86 | 01m43s | :))
Map 27 Mount Pain | 2:10.29 | 00m10s | :|
Map 28 Heck | 1:31.63 | 00m04s | :|
Map 29 River Styx | 1:41.63 | 00m01s | :)
Map 30 Last Call | 1:44.54 | 00m13s | :(

Description:
1 minutes and 38 seconds faster than the previous record by Dsparil.

From the above table it's pretty obvious where the time was improved by so much. I don't have nearly enough info about my times to actually say if the time I got on each level was good or not.

It's been almost 4 years since I last did this run and 2 years since I last had the record, but after doing nm100s and together with the new route it was easy to find the motivation to get this quickly out of the way.

This run is far from good and there are still some tricks that can save quite a bit of time, but that can wait another 4 years :)

Video uses tnt midi pack found here: https://www.doomworld.com/idgames/mus...

Run comments:
Map 01: Used the blue key grab trick which I discovered years ago, should save a bit of time if it's done fast. Shortest distance you can get to the key is just over 24 units, max speed with SR50 is 23.57 so you'll need small damage boost to make it, I've been able to get it with only 6 damage taken.
Map 04: Had really low health and I didn't manage to kill all 3 shotgunners, probably shouldn't have gone for the weapon switch.
Map 05: Low health slowed me down.
Map 08: Not much damage taken.
Map 09: Enough mega armor to skip green armor.
Map 12: Horrible movement.
Map 18: Missed the rocket jump to the soulsphere, but it didn't matter.
Map 19: "Don't forget blue key, don't forget blue key, don't.." I did 2 practice playthroughs and forgot the blue key both times, and it happened again, but I didn't go too far before I remembered.
Map 23: Lucky revenant rocket damage roll at the end.
Map 25: Quite a big change to the route here with using a void glide instead of a rocket boost to skip the linedef which closes off the exit. Need to be careful not to do double strafe inputs.
Map 26: The rocket jump to the exit used to be quite a challenge to do with TAS when I first did it, but I eventually found a nice setup for it. The first rocket jump is also easy, but it can fail sometimes. Together with the void glide from map25 I have enough health to survive which means I get to keep the BFG for the mastermind on map29.
Map 30: I 100% should have died here, I completely forgot about the icon of sin cube spawns and nearly got myself telefragged. No need to kill the 4 lost souls at the end, just wanted to be safe as I wasn't getting under 34 minutes anyways.

posted by a2v1qdu