Festive Feast - Simon's Cat 'bites off more than he can chew' in our NEW #HappyThanksgiving Special. Stay tuned for a collection of more cat capers. SUBSCRIBE and 'hit the bell' for new release notifications! Why post Collections? Read FAQs below...
Festive Feast: Director: Simon Tofield Animator: Rachel Thorn, Plamen Ananiev Design & Rigging: Trevor Phillips Art Director: Liza Nechaeva Music: Shrooty Foley: Fonic Producer: Emma Burch Associate Producer: Edwin Eckford Executive Producer: Mike Bell
Also featuring: Fowl Play Fast Food Feed Me Purrthday Cake Hambush
Want to know more about the history of Simon's Cat? Watch the Simon's Cat Story here - http://goo.gl/Vfx2JS
Q: Why do you post collections of your content? A: Changes to YouTube's algorithms over the years have made it more difficult for our short films to be discovered. A video's duration plays a key role in how it is selected for YouTube's 'suggested videos' - as a result our compilations are promoted more frequently to new audiences than the shorts and therefore help us grow and maintain the channel. If you only ever see compilations in your subscription feed please check our video page ( https://www.youtube.com/user/simonsca... ) as we post lots of new content between our compilations. Want to help the Simon's Cat channel? SHARE, LIKE & COMMENT on our videos. Make sure you're subscribed and 'hit the bell' for new release notifications! - - http://bit.ly/scytsubs
Q. What software do you use? A. Simon's Cat has been made using a variety of animation software over the years. Originally in Adobe Flash. Then TV Paint (and still on occasions) and most recently using CelAction.
Q. Why does it take so long to make each Simon's Cat film? A. Animation is a slow process and Simon’s Cat films pay particular attention to observed, real life cat behaviour. Historically the films were traditionally animated frame by frame. More recently we use CelAction which has sped up the process but still requires a lot of care and attention. Each film takes approximately 6-9 weeks to make, depending on complexity, number of characters and special effects.