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Euler (gimbal lock) Explained

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GuerrillaCG

In this video we explore Euler Rotations, the most common method for orienting objects in 3d. It's byproduct "gimbal lock" can cause headaches for animators because the animated motion can move in strange ways. Here we learn how euler's "rotation order" is a bit like hierachies, and how changing this order can help us to avoid gimbal problems. This is demonstrated with a solution to a common camera problem, by finding the correct rotation order.

posted by elojoafuera9j