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Easy Bullet Decals // Make An FPS in Godot 4 (E25)

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StayAtHomeDev

In this tutorial, we're adding bullet decals at the end of our shooting raycast that fade out.

GET THE SOURCE FILES ►►   / stayathomedev_  
FREE BASIC FPS SETUP SOURCE FILES ►► https://github.com/StayAtHomeDevGit/...

Bullet Hole Image ►► https://opengameart.org/content/bulle...



✅ Basic FPS Setup Video ►►    • Make An FPS in Godot 4  
✅ FPS State Machine ►►    • E07  State Machine Introduction // M...  



0:00 Easy Bullet Decals
0:25 The Goal
1:06 How To Work From Same Project
1:14 The Raycast Test Scene
1:28 Decal Node What It Does
2:00 Decal Node Setup
2:21 Getting the Bullet Hole Image
2:57 Adding Image to Decal
3:14 Testing Decal and Size
4:44 Initial Decal Test
5:35 Rotating Decal With Look At
6:10 Current Raytest Setup Refresh
6:44 The Look At Function
7:50 Adding Normal Parameter
8:44 Why Use the Normal?
9:55 Testing Look At
10:23 Fixing the Rotation
11:30 Accounting for Up and Down Normals
12:44 Testing with a Sphere
14:05 Fading Bullet Holes
16:10 Final Test
16:52 Get the Source Files
17:15 More FPS Tutorials



This series is part of my sponsored Godot FPS Project where we will walk through how to create an 3D FPS game in Godot 4, step by step. I won't be skipping any steps in the process and everything will be sequential video to video.

This initial basic FPS setup project is available for free to download and use using the MIT license via the link below. For all future videos, the project source files will be available to my GitHub Sponsors.

Joining my Patreon in one of the 3 tiers will give you:

access to the private Discord channel
your name in the project README
early access to tutorial videos
power to vote on what mechanics get covered in future videos
full access to the project source files to use in your own projects



STAYATHOMEDEV ►► https://stayathomedev.com
TWITTER ►►   / stayathomedev  
GODOT ASSET MARKETPLACE ►► https://godotxc.com/

#godot #godotengine #fps

posted by Dusevich5t