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Combining body and facial animations for Metahuman in Unreal Engine 5

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EllieJayLiquid

This is a quick tutorial on how to combine a body and face animations (no control rig involved) WITHOUT losing head rotations.
Let's say you've imported an animation from Mixamo or made one yourself using some 3D software, and wanted to combine it with a facial animation you've recorded with Live Link. You might notice you're losing the head rotations of your facial animation, and this method is the only method I've found so far to make this work (ue 5.0.3).

posted by Thools8l