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Combat State Machines in Godot 4

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Nathan Hoad

In this video I talk about how I'm using shareable states in a finite state machine to manage enemy behaviour. Making states shareable means building new enemy types is simple and fast.

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GDQuest State Machines: https://www.gdquest.com/tutorial/godo...

#Godot #Godot4 #GameDev #PixelArt #IndieDev

posted by Liguti6n