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Casting Explained | Unreal Engine 5 Tutorial

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Tyler Serino

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Casting in Unreal Engine is often misunderstood. In this video, I do my best to explain and demystify everything regarding casting. We talk about why the object input is needed, what exactly it is, and why casting is needed in general. I also go over some best practices, and mistakes to watch out for when you encounter casting. This is the first in a series of Unreal Engine 5 fundemental concepts. If you find this video useful, please consider slapping a like on it, and thank you for watching!

Thanks so much for watching! If you enjoyed this video please consider giving it a thumbs up, and if you want to be notified of more content from me, consider subscribing! Wish you all the best of luck with your projects!

Want to learn more about Blueprint Communication? Check out these videos:
Blueprint Interface Tutorial    • Blueprint Interfaces | Unreal Engine ...  
Event Dispatcher Tutorial    • Event Dispatchers | Unreal Engine 5 T...  

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