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Brushify: Bootcamp - Custom Landscape Materials in Unreal Engine 5

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Joe Garth

Get Brushify Packs here: https://www.unrealengine.com/marketpl...
In this video we discuss how to import Custom Materials to the Brushify Landscape AutoMaterial. Both the quick and easy method, and more complex shader editing method.

Text for DefaultEngine.ini:
r.Nanite.AllowTessellation=1
r.Nanite.Tessellation=1

0:00 Introduction
0:58 Easy Method
3:27 Adding a new Material
13:07 Painting the new paint layer
16:09 Results
16:52 Adding Nanite Displacement
19:45 Thankyou & Pls Subscribe!

See our Documentation: www.brushify.io/docs
Learn more at www.brushify.io

The Quixel Megascans texture used: https://quixel.com/megascans/collecti...

Music:
'Petrichor' by Scott Buckley released under CCBY 4.0. www.scottbuckley.com.au

posted by dispatch2005vl