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Bringing Back the Genius Level Design of the 90s in My Game

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Blargis

In this Devlog I talk about how I'm using Godot and Trenchbroom to make levels inspired by games like Quake!

➤ WISHLIST BLOODTHIEF ON STEAM: https://store.steampowered.com/app/25...
➤ JOIN THE DISCORD:   / discord  

Welcome to the latest video for Bloodthief: My Retro first person melee action game made with Godot 4. In this devlog I talk about:
Quake and it's awesome level design
Trenchbroom (a level design tool I'm using)
Wally, Aseprite, and Substance Designer
Godot 4 game dev tips

Leave a comment below if you have any feedback on the game or questions about my process!


Chapters
0:00 Intro
0:45 Gameplay Montage
2:17 Analyzing the Original Quake Maps
4:57 Trenchbroom
8:58 Wally
10:40 Aseprite & Substance Designer
11:41 The Map
12:54 Wrapping Up

TUTORIALS MENTIONED

All dumptruck_ds tutorials can be found on his channel:    / @dumptruckds  

Trenchbroom tutorial series:    • TrenchBroom 2 Tutorials  

Substance Designer Beginners Quake Texture Tutor:    • Substance Designer Beginners Quake Te...  

MUSIC

All music by Midnight Crawler:
Spotify: https://open.spotify.com/artist/2Mxdt...
Website: http://www.midnightcrawler.com

The Green Mist Midnight Crawler:
https://open.spotify.com/track/7BmRHn...

Leviathan Midnight Crawler: https://open.spotify.com/track/4Uw7Ae...

Alagard font by Hewett Tsoi: https://dafont.com/alagard.font

#devlog #gamedev #godot #trenchbroom #godotengine #indiegame #indiedev

posted by baseballa1117n7