In today's session, we'll look at how to break down different types of geometry into bricks or stones. For stylization or for simulation. We'll get a usable, controllable and extensible tool for such tasks. We'll start with the basics and move on to advanced concepts.
Timecodes
00:00 Intro
00:40 Example 01 (Basic concept)
06:50 Control pattern offset
13:10 Example 02 (Preserve geo features)
18:25 Example 03 (Split geo by Normals)
23:47 Example 04 (Handle complex shapes)
25:30 Testing the setup
27:32 Conclusion
#houdini #procedural #modeling #architecture #bricks