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Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

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Ars Technica is proud to present our extended interview with Westwood Studios cofounder Louis Castle the executive producer, art director, and technical director behind the influential 90’s point and click PC adaptation of Blade Runner. Learn more about the challenges Louis and his team overcame in converting the Blade Runner universe into an interactive environment, reinventing adventure games and taking players on an audiovisual journey on par with Ridley Scott’s scifi masterpiece.



00:00 Introduction
00:30 The Landscape of Mid90s Gaming
01:23 When Westwood Got Involved
02:44 Building The World With New Tech
08:07 Blurring The Lines Of Reality
13:20 The Team & The Gameplan
17:38 Building Blocks Of The Characters
25:21 Staying True To The Film
27:37 Getting More Funding
28:55 Finishing The Game
30:40 The Power Of Planning
31:30 Evolving Tech During Development
33:40 Using Dirty Buffers For Live Renders
35:00 Boosting Sales Via LowEnd Machines
36:43 Realism Of Unreliable Clues
39:47 The Meta Of Making NPCs More Human

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Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

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