Quantic Dream is the game studio you either love or you hate. They've been making "interactive dramas" for over 20 years now, and every one of their games has been incredibly divisive, to say the least. Heavy Rain, the studio's third title released in 2010, is no exception. Even though it's generally regarded as the company's best (or perhaps, least awful?) release, it's still received its fair share of criticism for its jankiness and poor story — but are there enough redeeming aspects to elevate the game high enough? In honor of Heavy Rain turning 10 years old and getting a release on Steam, let's find out. #HeavyRain #QuanticDream #PressXToJason
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TIMECODES
00:00 — INTRO
01:35 — DEVELOPMENT
04:32 — PREMISE AND GAMEPLAY
09:21 — AESTHETICS AND PRESENTATION
13:33 — STORY
33:01 — CONCLUSION
SOURCES/RECOMMENDED READING
Eurogamer: Heavy Rain’s David Cage (https://bit.ly/2zVHULw)
Edge: An Audience with David Cage (https://bit.ly/3fWmyx7)
Engadget: David Cage of Quantic Dream and Heavy Rain (https://engt.co/2Yta2iL)
Engadget: Spoiling Heavy Rain with David Cage (https://engt.co/319Qstv)
Vice: A Reflection on ‘Heavy Rain’, from the People Who Made It (https://bit.ly/3drnjwn)
GamesRadar: Heavy Rain: The David Cage Interview (https://bit.ly/3i2vKlx)
Fast Company: ‘Heavy Rain’ Creator David Cage Reveals the Secrets of His PhotoRealistic SerialKiller PS3 Game (https://bit.ly/37T141i)
Fast Company: A Conversation With ‘Heavy Rain’ Creator David Cage Continues [Spoilers] (https://bit.ly/2YtNuON)
Gamasutra: Identity Through Music On the Soundtrack to Heavy Rain (https://bit.ly/2YVEdxO)
Polygon: Heavy Rain originally turned down by Microsoft due to child kidnapping themes (https://bit.ly/2NnJNnB)
IGN: Heavy Rain Interview (https://bit.ly/3fWmBZP)
Gamespy: Heavy Rain: The Casting (https://bit.ly/2BvmZiW)
Ars Technica: Reality blurs between Heavy Rain characters and actors (https://bit.ly/3ersZYI)
Variety: David Milch adapting ‘Heavy Rain’ game (https://bit.ly/2Vc6Oya)